Once it’s time for the race proper, you’ll be grouped into matches with like-skilled players before the green light it lit. From there, you can register for the ones that catch your eye, then given the chance to qualify to determine your place in the starting grid. On the real-time front, scheduled events look to be the most involved, displaying a list of upcoming events in your region. Slightly Mad Studios also confirmed that relay servers will be employed to help improve stability and latency, though more on those servers was not offered. For the real-time modes, skill-based matchmaking will be in play, meaning you’ll be matched with players of the same - or similar - skill and safety ratings as yourself.
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Project CARS 3 will offer up three real-time multiplayer modes in quickplay, scheduled events and custom lobbies, alongside an asynchronous mode called Rivals.
PROJECT CARS 2 CAREER PATH UPGRADE
“It also features new game modes alongside traditional racing action, with a curated difficulty curve and scaled rewards depending on which assists and difficulty options each players chooses.”įar from just a set of races strung together, York advised that career mode will also offer additional “objectives that are designed to offer lots of variety and to give players more ways to progress than simply coming first in each race.” By completing these objectives, players will earn in-game credits and can then use them to skip “some events early… allowing them to jump ahead if don’t suit their personal play style.”Ĭareer mode, as every other mode in Project CARS 3, will also offer a player XP used to upgrade and customise cars in their personal garage, with York confirming it’s possible to take one car through the entire game and be successful thanks to the new upgrade meta. “It introduces players to unlocking and upgrading their cars and gives you attainable goals to work towards throughout your journey,” York continued. “The career is a curated tool of our most exciting cars, tracks and gameplay, taking you through all ten upgradable car classes along the way.”
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“The new career mode has been rebuilt from scratch with an all new structure designed to give gamers a better sense of progressing from zero to hero in the world of racing, York told Stevivor. Speaking with Matt York, a game designer at Slightly Mad Studios, we were briefed on new additions to the franchise, including a “rebuilt” career mode, changes to multiplayer and a new metagame that allows for car customisation and upgrades. Ahead of this, Stevivor was lucky enough to (virtually) sit down down with Slightly Mad Studios - then literally sit down with the game itself - to learn more about it.
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It’s still a little loose, and the cars don’t seem to have quite the weight they should, but using a steering wheel has been reduced from a necessity to merely a preference.Project CARS 3 was recently announced by Slightly Mad Studios, Codemasters and Bandai Namco. The handling was a particular issue the first time round, and made the game almost unplayable on a normal joypad. Which pretty much sums up the sequel as a whole.
PROJECT CARS 2 CAREER PATH SERIES
The sequel acknowledges this problem and although you’re still free to switch from any series – from Ind圜ar to Rall圜ross to karting – whenever you want it does now offer a curated path through its labyrinth of options, with invitationals to unlock and manufacturers to earn favour with.Ĭompared to its big budget rivals the career mode is still pretty basic stuff, but it is a useful step forward. The original had a very bare bones career mode, that only seemed to emphasise that this is a game for petrolheads and nobody else.
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The eagerness of Project CARS 2 to do absolutely everything creates problems in a number of ways, not least in terms of adding an approachable structure to the game.